Where Mission 001 fits.

A guide for Heads of Learning Area and teachers planning a lesson. These are links we think are strong, not a formal alignment. We're happy to map it to your program.

Digital Technologies, Years 9 and 10

Australian Curriculum version 9 content descriptions. WA schools use the SCSA version of this curriculum, which may number some content differently.

AC9TDI10P06

Validate algorithms and programs by comparing their output against a range of test cases.

Students run a detection algorithm on six camouflage scenes, compare its answers to their own labelled data, and see where it fails.

AC9TDI10P08

Generate, modify, communicate and critically evaluate alternative designs.

Students design several versions of an illusion, test each one against a depth estimator, and keep the version that works best.

AC9TDI10P09

Implement, modify and debug programs.

In the optional coding levels, students edit a small paint function, then find and fix a bug. Good for a second lesson or fast finishers.

AC9TDI10P10

Evaluate existing and student solutions against design criteria and future impact.

Students discuss where computer vision is used in the real world and what it means when it can be fooled.

AC9TDI10P02

Analyse and visualise data to draw conclusions and make predictions.

Students build a small labelled dataset and read a chart of their search times against the computer's. A lighter link, since it doesn't use spreadsheets.

Codes from the Australian Curriculum v9 Digital Technologies Years 9 to 10.

Science

  • Adaptation. Camouflage as a survival strategy, and why a 3D look helps a moth avoid birds.
  • Light. How shading and reflections tell our eyes, and computers, about shape.
  • Science as a human endeavour. Real researchers, a published question, and how computer vision is changing biology.

Careers and general capabilities

  • Four careers linked to what students just did, with the skills each one uses.
  • Critical and creative thinking. Designing something that fools a machine.
  • Digital literacy. Understanding how AI and computer vision see, and where they fail.

Planning a lesson?

The teacher guide has a minute-by-minute run sheet, learning outcomes and an answer guide.