How it works
What a Syqei mission is.
One 50 to 60 minute lesson. Students use real technology on a problem from real research, then keep what they made. Your teacher runs it from one link. No accounts and nothing to install.
One mission at a glance.
Everything a school gets, in one list.
- Length
- One 50 to 60 minute lesson. Optional coding levels stretch it to a second lesson for fast finishers.
- Who runs it
- Your teacher, with a guide they can read in five minutes. No tech background needed. Founding schools in Perth can also have us there for the first lesson.
- What students need
- A laptop or Chromebook with a modern browser, and one class link. No logins and no codes.
- What students make
- A labelled dataset, a design of their own and a field file they download and keep.
- What the teacher gets
- A teacher guide with a minute by minute run sheet, questions to ask and an answer guide. Plus a device check, curriculum notes and a careers library.
- Where it fits
- Extension and gifted programs, careers and pathways, and Digital Technologies in Years 9 and 10. It also suits Science and STEM electives.
- Year levels
- Written for Years 9 to 12. Respectful, not childish. No points, badges or leaderboards.
- Cost
- Schools pay A$20 per student, per year, for every mission. A class of 25 is A$500. Nothing to pay until your class has used it. See pricing
Every lesson has the same five parts.
So teachers know what's coming and students always know where they are. Times are from Mission 001.
Hook
0 to 5 minutes. A real puzzle from the research goes up on the display. The class votes before anything is revealed.
Discover
5 to 20 minutes. Students try the problem themselves, race the computer and meet the scientists behind it.
Experiment
20 to 32 minutes. They take the trick apart with the same kind of tools researchers use.
Create
32 to 45 minutes. They design their own version, test it against the computer and save the one they like.
Keep
45 to 50 minutes. They download a field file of what they made, what they can now do and the careers behind it.
Made by people, from real research.
Every mission starts with working scientists and a question from their research. We film them, build the tools ourselves and test the missions in real classrooms.
- Not a video or a worksheet. Students use the tools themselves.
- Not a coding course. The main path is sliders and clicks, with code for those who want it.
- Not generative AI. The computer vision in Mission 001 finds and measures things. It doesn't write or make anything for students.
- Not a game with points. No badges, no leaderboards, nothing to grind.

Safety and privacy, in one place.
What your principal, business manager or IT lead will want to know before you book.
- No student accounts, names or emails. Students open one class link.
- Nothing students make is uploaded. Their work stays on their own device.
- We never sell or share information. No ads and no advertising trackers in the mission app.
- No generative AI. The detector is a classic algorithm that learns nothing from students.
- Anyone from Syqei in your classroom holds a current WA Working with Children Check.
- Public liability insurance, with the certificate sent when you book.
- We're working through the ST4S Readiness Check for the mission app.
- If something goes wrong, we reply within one business day.
Enquire about a school pilot.
Start with one class this term or Term 1 2027. A$20 per student, per year, invoiced after your class has used it. Taleena replies within two business days.